![]() If you do choose to go the bleeding edge route of Unity, consider that you're subjecting yourself to adapting to far more Unity updates over the lifetime of your project. If you're using any asset packages I would encourage ensuring they work in any new version of Unity you wish to adopt. Art assets are likely to be usable in either version but packages that tackle game aspects like Lighting, Post-Processing, etc may not be compatible with some versions of Unity. ![]() ![]() Is this a 3 month micro-game project or a serious game endeavor? A real game is likely going to take longer to develop than the time it will take Unity to have a 2020 LTS release and catch up to you.Īlso, 3rd party components or packages you use should be a serious consideration. If lighting is critical to the aesthetic and/or mechanics of your game, then you may need it.Īlso consider the project timeline. I would determine if the new version has any features your game idea can't live without. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. ![]() Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. To read more about Xcode and Unity version compatibility, click here. ![]()
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